Monday, 20 May 2013

"Postmodern media blur the boundaries between reality and representation."

Postmodern media blur the boundary between reality and representation.docx

Genre Exam Question

Genre Essay.docx

Define Postmodern Media, With Examples

Define postmodern media.docx

Past Exam Questions

  1. Why are some media products described as 'postmodern'?
  2. "Postmodern media blur the boundary between reality and representation". Discuss this idea with reference to media texts that you have studied.
  3. Explain how certain kinds of media can be defined as postmodern.
  4. Discuss why some people are not convinced by the idea of postmodern media.
  5. How do postmodern media differ from other media?
  6. How far do you accept the idea of postmodern media.
  7. Define postmodern media, with examples.
  8. "Postmodern media manipulate time and space". To what extent does this definition apply to texts you have studied?
  9. "Postmodern media break the rules of representation". Discuss.
  10. Assess the arguments for and against postmodernism, in relation to media examples.
  11. Explain why the idea of 'postmodern media' might be considered controversial.
  12. What is meant by postmodern media?

Thursday, 16 May 2013

Mix Tape

Autovia - Then We Met





Description
This mix tape that I have created includes 10 dance tracks; I have placed them in a sort of chronological order to create a narrative theme based on the content of each track, with the opening track being an intro and the final track and outro track, to reflect this.

Track List

  1. Not Giving In - Rudimental (feat. John Newman & Alex Clare)
  2. The First Note Is Silent - High Contrast (feat. TiĆ«sto & Underworld)
  3. When Darkness Falls - Netsky (feat. Bridgette Amofah)
  4. Too Close - Alex Clare
  5. Don't You Worry Child - Swedish House Mafia (feat. John Martin)
  6. Nothing Really Matters - David Guetta (feat. will.i.am)
  7. Feel So Close - Calvin Harris
  8. Sister Wife - Alex Winston
  9. Earth Island - Crystal Fighters
  10. Love Is All I Got - Feed Me & Crystal Fighters

Wednesday, 15 May 2013

Memes - Post-Modernism

Definition:
A meme is "an idea, behavior, or style that spreads from person to person within a culture." A meme acts as a unit for carrying cultural ideas, symbols, or practices that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures.

3 Popular Examples:
Overly Attached Girlfriend, Grumpy Cat, Condenscending Wonka,

Narrative Theories and Tasks

Applying the Concept:
How the narrative is organised and structured.
How the conflict is established and how it is resolved
The construction of the characters in the text and how we are led to relate to them
How heroes and villains are created within the text
The importance of sound, music, iconography, mise-en-scene, editing and other technical features in telling the story.
How the themes and ideas are put forward in the story.
Is your narrative open or closed?

Importance of Mise-en-scene
Add authenticity to your singer/ band/characters?
Is it key to establishing setting and relationships?
Is it part of the voyeuristic context e.g. By suggesting a setting associated with sexual allure like a sleazy nightclub or boudoir?
Is it to emphasise an aspirational lifestyle for the audience (John Stewart)?

Vladimir Propp
 After analysing folk tales, Propp developed a theory that within each narrative there are a set of stock characters, which reappear in every storyline.
These roles are:
Hero – Person on the quest
Princess – Prize for the hero
Helper – Helps the hero on his quest
False hero – Somebody who believes they are the hero
Dispatcher – Sends the hero on their quest
Father – Rewards the hero
Villain – Attempts to stop the hero on his quest
Donor – Provides objects to help the hero on his quest
Roland Barthes
 Barthes was a French semiologist who identified 5 different codes by which a narrative engages the attention of the audience.
In order of importance these are:
The enigma code-  the audience is intrigued by the need to solve a problem
The action code – the audience is excited by the need to resolve a problem
The semantic code – the audience is directed towards an additional meaning by way of connotation
The symbolic code – the audience assumes that a character dressed in black is evil or menacing and forms  expectations of his/ her behaviour on this basis
The cultural code – the audience derives meaning in a text from shared cultural knowledge about the way the world works.
Levi-Strauss
 Levi-Strauss’ theory dictated that in every media text there are binary oppositions, or a conflict between two opposites. The audience subsequently are aware of who they should side with, and this technique can also help create a political theme within a text. For example:
Good & Bad
Rich & Poor
Eastern & Western World
Love & Hate
Todorov
 Todorov’s theory states that in a media text there are five stages.
ORIGINAL EQUILIBRIUM  (normality)
  Ć²
DISRUPTION
  Ć²
RECOGNITION (of disruption)
  Ć²
ATTEMPT TO RESTORE original equilibrium
  Ć²
NEW EQUILIBRIUM

Andrew Goowin
 Is your narrative:
vIllustrative? (images provide a literal representation)
vAmplifying?  (repetition of key meanings and effects to manipulate the audience)
vDisjuncture?: (When the meaning of the song is completely ignored)

In relation to my coursework:
The media product that I have created includeds one main 'character', played by the artist, who leads the video and the narrative elements within the video. There is no hero and villain set up, nor is there conflict established and resolved, as there was not a strong narrative theme within my music video. Sound and music were important within my media product as these helped to emphasise the lyrics and lyric-matching actions that were within the video. Iconography and mise-en-scene were also really important as these elements helped me to focus on setting and emphasise the era portrayed through these features, having a strong setting helped to stengthen the narrative structure of the video. My video did not contain a strong storyline, but the use of an era and 'repeatability' elements helped me to provide an enigma code set-up in which the audience can almost apply their own meaning and narrative to the video through personal interpretation of the text.

Wednesday, 1 May 2013

Genre Theories and Tasks

'Genre' is a critical tool that helps us study texts and audience responses to texts by dividing them into categories based on common elements.
Within my coursework, I produced a pop genre music video; chosing the pop genre placed my video within a certain 'category' with conventional elements and ideas.

Daniel Chandler (2001) - the word 'genre' comes from the French (and originally Latin) word for 'type'. - Therefore genre defines the 'type' of text that the media product is.

Steve Neale (1980) - "genres are instances of repetition and difference"
- it is essential for genres to deviate ocassionally in order to attract an engage audiences
Within my coursework, I challenges conventions in order to add a 'different' element to my music video; however, I also conformed to ideas that would make sure my media product was distinctly part of the intended genre. For example, the use of bright colours (coventional) and 50's/60's style clothing (unconventional, not 'on-trend', retro).

Andrew Goodwin - Peformance, Illustrative, or Disjuncture?
What generic conventions did you apply?
The media product that I produced at A2 featured the artist in a performance style music video; due to this many of the generic conventions I applied to my texts were related to the artist's performance. For example, the use of lip-syncing, close-up lip-syncing, repetition of chorus shots to add 'repeatability', first person mode of address (directly engaging with the audience), and star image.

Genres are recognisable through the repeated use of generic codes and conventions.

Tom Ryall - suggested that the types of conventions found within genres can be grouped into the four following categories:
Iconographies (symbolic forms associated with the genre)
Narrative (structure, opened/closed)
Representations (characters/stereotypes)
Ideologies (beliefs and ideas of the 'ideal' concept, themes)

Within my coursework, I used elements from all four of these convention categories, in both challenging and conforming ways. I used narrative structures to open and close my music video, however I did not have a strong narrative theme. I also used representations to present the artist in a stereotypical pop star 'glamourous' way, however, some elements of the artist were not stereotypical to the genre (e.g. her 50's clothing, and smoking within her video as this could be seen as controversial). Smoking within the video would be against the normal representation of a pop genre artist, however, it did represent the glamour of the 50's, and as it was acceptable then, this was not put in an encoraging light. This does however also link to ideologies, as many people within the audience may see this as a controversial thing to include, but it is justified by the video being based within the 50's era; this was a comment about glamour of the time. My video also had ideologies about the wealth aspect of glamour, featuring lavish furniture and clothing, as well as expensive items such as 'chanel no.5' perfume. Some iconographies do appear within my video, however, I think that these were related more to the era than the genre, for example, the clothing, the perfume, the idea of smoking, the setting, and other props. There was, however, some iconographies that linked to the conventional ideas of the pop genre such as the use of bright colours.

Monday, 29 April 2013

Representation Theories and Tasks

Definition of Representation:
  • How the media shows us things about society - but this is through careful mediation.
  • For representations to be meaningful to an audience there needs to be a shared recognition of people, situations, ideas, beliefs etc.
  • All representations therefore have ideaolgies behind them. Certain paradigms are encoded into texts and others are left out in order to give a preferred representation (Levi-Strauss, 1958).
  • Representation is about constructing reality, it is supposed to contain versimilitued and simplify people's understanding of life.
  • It refers to construction in any medium (especially those aimed at wider audiences, the mass media).
  • Can be to do with construction of any aspects of reality, such as people, places, objects, events, class, age, gender, ethnicity, cultural identities and other abstract concepts.
  • The term refers to the processes involved as well as it's products.
  • Some peoples identities can be differentially marked in relation to demographic factors. An example could be the issue of 'the gaze'. How men look at women, women at men, men at men, and women at women.
Richard Dyer (1983)
Four questions regarding analysing media representations in general:
  • What sense of the world is it making?
  • What does it imply? Is it typical of the world or deviant?
  • Who is it speaking to? For whom? To whom?
  • What does it represent to us and why? How do we respond to the representation?
Representations in media:
  • Class - Generally higher classes are richer, more respected, snobby - Lower classes are poor, not respected

Wednesday, 17 April 2013

Audience Exam Question

"Media texts will never be successful unless they are carefully constructed to target pre-established audience needs or desires"
Evaluate the ways that you constructed a media text to target a specific audience.

Monday, 15 April 2013

Audience Theories and Tasks

Powerpoint on Audience Theories and Tasks - http://www.scribd.com/doc/135967048/Audience
Powerpoint on Audience - http://www.scribd.com/doc/136280498/A2-Audience-Presentation


Julian McDougall (2009) (Level 3)
  • Suggest that on the online age it is getting harder to conceive a media audience as a stable, identifiable group.
  • However, audiences still clearly make sense and give meaning to culture products.
  • Key Terms: MASS Audience, NICHE Audience, MAINSTREAM Audience, ALTERNATIVE Audience
  • Difficult to define specific audience
  • An audience can be described as a "temporary collective" (Originally McQuail, 1972) (Level 2)
  • A Changing Niche
  • Audiences aren't stable
Is your text popular for a mass audience?
  • My magazine was based within the pop genre, making it full of mainstream music choices that would generally be aimed at a mass audience, as this sort of music would be 'chart' music and widely popular.
Historically (until the 19th century, at any rate) the term 'popular' was quite a negative thing, with overtones of vulgarity and triviality. Something not 'nice' or 'respectable'. In the modern world, the term means 'widespread', liked or at least encountered by many people. It has also come to mean 'mass-produced', i.e. made for the 'mass' of people. There is a downside to this, of course, in that it can also be interpreted as 'commercial' or 'trashy'.
This leads into a further consideration, which is the definition of 'popular culture' as 'low' culture, something not for the elite, but for the 'common' people. Cultural value ('high' culture) has been traditionally associated with dominant or powerful groups - those who have appreciation of classical music, art, ballet, opera and so on. 'Low' or popular culture is everything not approved of as 'high'. It is vulgar, common, or 'easy‘. It is postmodern.
Is this relevant to your coursework?

  • My magazine was in the pop genre and was therefore aimed at a mass audience. Some may consiquently view the music associated with the magazine as 'commercial' as it is often specifically created and enginered to appeal to the masses through basic over-used and well-known structures, chord sequences, themes and meanings. This may also be interpreted as a product for the 'common' people as beign a product of the pop genre and 'popular culture' in general can place it within a 'low' culture category; this can also create the idea that the product, and 'pop culture' as a whole, may be associated with the elite and/or dominant or powerful groups. However, as the pop genre has a mass audience, it can deliver the most money to those involved in the pop genre end of the music business, making those at the top perhaps considered 'elite' or members of 'high' culture due to their wealth. More generically, the pop genre may be reguarded as 'vulgar', 'common' or 'easy; I don't think that 'vulgar' would be a work associated with pop music as it has a mass audience and is widely popular, however, those that don't like pop music and are opposed to 'commercial' and 'common' popular culture may call pop music 'vulgar'.
Another definition of popular is literally 'of the people', a kind of 'folk' culture and this is an interesting area, because it encompasses the idea of an 'alternative' culture which includes minority groups, perhaps with subverse values. The 'indie' music scene is an example of this. So, 'popular' culture can and sometimes does challenge the 'dominant' cultural power groups.
Can this be applied to your coursework?


  • Pop music could be described as music of the people because it appeals to such a widespread audience.
Ien Ang (1991)(Level 4)
  • "audiencehood is becoming an ever more multifaceted, fragmented and diversified repertoire of practices and experiments" 
  • Diverse
  • More niche audiences
  • Audiences are harder to define, especially by class categories, more divided
  • Specific - Create something specifically for your audience
Do you agree with Ang?
  • Yes, I think that modern day society is becoming increasingly diverse, making it harder to define class.
John Hartley (1987)(Level 3)
  • Understanding your audience
Hypodermic Theory (1930s)(Level 2/3)
  • Injects ideas into the audiences heads
  • Influences audience
Plurarlist (Active) Theory(Level 2/3)
  • Own Interpretation
Uses and Gratifications Theory(Level 2)
  • Escapism, Relationship and Surveilance